Seas the Day (Fall 2019) page:

Game Description

Seas the Day is a half-semester long game project that I originally made by myself as a final project in my Game Technology class. Over the winter break in January 2020 I polished the gameplay and UI and expanded on the game by adding several features requested by playtesters.

The game is a procedurally generated exploration game where the player can craft boats to sail to different islands to collect magic sparkles.


  • Programmed a terrain generation algorithm using Perlin noise to create unique islands for the player to explore.
  • Designed and implemented a robust crafting system that used exported Excel spreadsheets to allow for easier balancing