itch.io page: https://amberrociosmith.itch.io/seas-the-day
Seas the Day is a half-semester long game project that I originally made by myself as a final project in my Game Technology class. Over the winter break in January 2020 I polished the gameplay and UI and expanded on the game by adding several features requested by playtesters.
The game is a procedurally generated exploration game where the player can craft boats to sail to different islands to collect magic sparkles.
- Programmed a terrain generation algorithm using Perlin noise to create unique islands for the player to explore.
- Designed and implemented a robust crafting system that used exported Excel spreadsheets to allow for easier balancing