Go Nuts! is a half-semester long game project that I made with a group of 4 in my Game Technology class. It is a multiplayer cooperative 3D platformer made in the Godot game engine using GDNative C++ bindings.
- Amber Smith – Programmer
- Clinton Bell – Programmer
- Gahwon Lee – Programmer
- Yijin Zhao – Programmer
- Learned how to program and debug in an unfamiliar game engine in a short time frame
- Implemented a multiplayer lobby system that allows players to drop in and out of the game at any time
- Designed and programmed the finite state machine for the AI pathing system