itch.io page: https://darzzler.itch.io/hardlight
Hardlight is the game my team and I made for the 2D Game Development Capstone class.
It is a top-down RPG/RTS set in a fantasy world on the brink of magic-technological breakthrough. The strategy elements of battle allow the player to mix-and-match heroes and their loadouts strategically in satisfying gameplay.
- Amber Smith – Programmer
- Clarissa Chacón – Artist
- Darwin Henderson – Designer, Writer
- Huylar Lee – Programmer
- Miguel Angel – Audio, Level Designer, Scrum Master
- Mindy Chi – Designer, Programmer
- Walter Bribach – Artist
- Paul Toprac – Producer
- Jason Harron – Assistant Producer
- Collaborated with a group of six other people on a semester-long RPG/RTS project
- Constructed a robust map system with quest nodes that designers could easily use in the Unity editor
- Programmed many of the fighter’s unique abilities and tutorial system