Hackergirl (Spring 2019)

Hackergirl is an educational 2D game that I made with a group in 12 hours during the 2019 WiCS Hackathon.

This prototype has three levels that are meant to introduce young coders to the basics of Python. In each level, the player progresses by writing code to open doors and solve puzzles.

All the assets in this game are from Unity’s 2D Game Kit.

Team:

  • Amber Smith
  • Eugene Chang
  • Vivian Cox
  • Michelle Xia

Experience:

  • Gained experience with Unity’s 2D features, including tile maps
  • Designed and implemented basic UI using prebuilt animations